![]() Speaking of which, the merchants themselves could have been enhanced, to have their own stories and distinctly different inventories. Not story-wise, and not in items - since you just buy them from merchants all the time. I don't recall many situations in the game when I went off the beaten path, not towards a town I noticed on the map but just to the wilds, and found something unexpected. I even might have enjoyed finding collectibles in this game, for a change, since they had bits of lore attached to them, but when they're all on the map to "begin" with (you buy an in-game map for them, but once you do, they're there forever), there's not much fun in just randomly traveling. I understand that it's there for the sake of those who want an easy time finding all the shit, but to me it just removes a lot of motivation for exploration. It's partly because I didn't feel there was too much to discover, partly because what there was to discover was usually marked for you on the map. Without that, it just suffers too much from a "I did this already" sensation.Įxploration was also a bit of a letdown. A specific example for improvement that comes to mind is adding bits of lore to every machine you need to hunt in the quests of the Hunter's Lodge, not just the final big baddie. The side missions were mostly lackluster however and I eventually just stopped doing them altogether because very few of the ones I did complete interested me. Even the title of the game and the dumb-awesome robo-dinos make sense. I really want more of the latter, honestly. The supporting cast was one I very much liked (and sometimes liked to hate), whether they were people in Aloy's life, or people from Earth before shit hit the fan. I really enjoyed Aloy's cheekiness and spunky attitude. There are some odd moments, but it's still a big RPG - they're never absolutely consistent across all NPCs. Voice acting also positively surprised me. I would've liked for the epilogue to be a bit longer - to see what happens to the cities, tribes and people after the finale. Many of the emotions were negative ones, in a good way - I was chilled, I felt sad, and one of the twists left me with goosebumps. There are big info dumps in the main missions that slow it down a bit, but it didn't bother me at all since I wanted to drink it all in. It actually fascinated me - more the revelations about the old world and what led to the apocalypse rather than what came long after. What surprised me most about Horizon was the main story. It's also a review that considers you already know the basic premise of this being a post-post-apocalyptic action-RPG with machine dinosaurs and a fixed protagonist. Also, I won't add "IMO" to every line because it's both obvious and annoying to read. I tried being succinct, but I failed miserably. Anyway, hope you enjoy.Īfter 57 hours I finished the game, and here's my amateur review. Let's be frank, brevity isn't my strong suit, and this is after consciously trying to trim it down. I wrote my own amateur review for the game and felt like posting it here too for old time's sake. the rope caster should never leave your load out. I enjoyed all the weapon types and up grades. I'll just say HZD is a very fun adventure and I just loved Aloy as a character. I could go on for a long time about this.but I won't W3s game mechanics and structure are way more complex than HZD. ![]() the graphical content may be exactly the same as the W3. HZD colors and textures far surpass W3.and only because. I did do a couple of side quests or errands per area for the level up.but I have hours of those left to do.įor 2 years I have used W3 as a basis for graphic comparison with this gen.because it is above every game.until now because they are cut from the same cloth. not sure if you played the witcher 3?īut ill use it as a comparison. ![]() Let me go into a little more detail.with no spoilers 8)įirst off. I'm on mobile.didn't see where I could edit my post.so sorry for the double post.
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